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Strategy first • AI accelerated

Trevor

Technology can get the work done, but identifying the right problem is still the advantage.

A little about meSelected work
Trevor Jenkins
Trevor Jenkins

Build systems
before screens

Over the last 15 years, I’ve designed structures, strategies, and experiences that aided in complexity reduction while inspiring trust and strengthening digital presence in the recurrent world.

15+

Experience

30+

Projects

10

Industries

Areas of focus

Design leadershipUX strategyResearchAI design

Current tools

FigmaLovableCopilotClaude

A mix of professional,
fractional + vibe

Extending learning into the pre-purchase buying experience

Coming soon

Extending learning into the pre-purchase buying experience

Developed UX visioning and content mapping integration into multiple LOB products and portfolios

Role

Lead UX designer

Constraints

Limited management of external SAP learning touchpoints

Outcomes

Increased discovery

Refreshed content strategy

Driving awareness to inner city schools for families and organizations

Driving awareness to inner city schools for families and organizations

Facilitated research and strategic direction while structuring an informative school directory that would excel engagement and enrollments

Role

UX research, strategy, FED

Constraints

Limited to front-stage parent and school discovery experience

Outcomes

Increased search success + enrollment rate

Pivoting from manual to automated efficiency and productivity

Pivoting from manual to automated efficiency and productivity

Mitigated manual operations and influenced automation that impacted efficiency

Role

Fractional lead designer

Constraints

Majority of tasks required manual input

Outcomes

10% increase in operational productivity

Centralizing content across ecosystems and touchpoints

Centralizing content across ecosystems and touchpoints

Led information architecture that unified a fragmented content experience and impacted engagement and conversion actions

Role

UX research, strategy, FED

Constraints

Limited budget to achieve full visioning scope

Outcomes

Increased return engagement and registrations

Where I’ve been

SAP

Lead Designer

Current

Philanthropi

Fractional Lead Designer

2022

QVC

Sr. UX/UI Design

2019

Inventiv Health

UXD | Art direction

2014

Thoughts +
reflections

A full screen of code syntax

How to build trust in the AI world

That distinction is becoming increasingly important as artificial intelligence moves…

A woman ideating on content strategy with a laptop

Why relevancy is the issue not traffic

Great user experience aren’t just about interfaces. They’re about the systems…

Man standing in front of a brand visioning wall

Consistency is easy but variability is hard

As AI changes how people find, understand, and act on information…

Let’s build something together

I am currently open to new opportunities or partnerships

Trevor Jenkins

Lead Product Designer | Philadelphia

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March 5, 2026

Consistency is easy but variability is hard

Man standing in front of a brand visioning wall

Consistency Is Easy. Designing for Variability Is Hard.

Consistency is one of the safest words in design.

Consistency reduces cognitive load, creates familiarity, makes products easier to maintain, and allows organizations to scale design across teams. But there is a point where consistency stops creating clarity and starts creating sameness. That's where enterprise design gets interesting. The challenge is creating a system that remains coherent when the content, audience, business objective, and user intent constantly change. Consistency is relatively easy. Designing for variability is much harder.

Templates solve one problem and create another

Large organizations naturally move toward templates.

Without them, hundreds or thousands of pages quickly become impossible to govern. Templates establish structure. A hero goes here. Supporting content goes here. Customer evidence goes here. Resources go here. The CTA goes here. This dramatically improves operational efficiency. But templates also create a subtle temptation: treating every content problem as though it were structurally identical.

Consider a customer story page, a product innovation page, and a learning page. All three may exist within the same design ecosystem. They may share typography, navigation, components, spacing rules, and accessibility standards. But the user's reason for visiting each one is completely different. Someone viewing customer stories may be looking for proof. Someone exploring innovations may be evaluating future direction.

Someone visiting learning content may simply be trying to figure out what to do next. Making those experiences visually consistent makes sense. Making them behaviorally identical does not.

Systems should standardize decisions, not outcomes

This is where I think many design systems become overly rigid.

They define what a page should contain rather than defining the logic behind what it should contain. A stronger system might say: Every page needs a clear next step. A rigid system might say: Every page needs the same CTA component in the same location. Those statements sound similar. They aren't. The first standardizes a principle. The second standardizes an implementation. Principles survive variability. Implementations often don't. The more complex an organization becomes, the more important this distinction becomes.

Required, optional, and conditional

One useful way to think about scalable experiences is through three layers.

Required elements create coherence. These might include navigation patterns, ADA compliance requirements, typography, core page hierarchy, brand rules, analytics standards, or fundamental metadata.

Optional elements provide flexibility.

A page might support customer evidence, videos, supporting resources, related products, comparison tools, or additional education depending on the content available. But the most interesting category is often overlooked.

Conditional elements.

Conditional components appear because something about the user, content, or context makes them useful. A customer story might emphasize quantified business outcomes when strong outcome data exists. An innovation page might prioritize roadmap information when users are evaluating long-term product direction.

A learning experience might surface beginner content for someone early in their journey and advanced certification paths for an experienced practitioner. The system stays consistent. The experience changes. That's the difference between a template and an adaptive framework.

Variability isn't inconsistency

Design teams sometimes resist variability because it can feel like losing control.

If every business unit can change the experience, aren't we back where we started? Potentially. Which is why flexibility needs rules. Good variability happens inside clearly defined boundaries. Think about a building. The structural system determines what is possible. Walls, columns, utilities, entrances, and safety requirements create constraints. But every room doesn't need to serve the same purpose. A conference room and a cafeteria can belong to the same building without looking or functioning the same. Digital ecosystems should work similarly.

The goal isn't to make every page identical.

The goal is to make every page feel like it belongs to the same system while still performing its specific job.

Governance becomes part of UX

This is where enterprise UX extends far beyond Figma.

A flexible system requires decisions about ownership. Who decides when an optional component should be used? What qualifies content for a particular pattern? When can a business unit deviate from the default template? How do we determine whether that variation actually improves performance? Without governance, flexibility becomes fragmentation. Without flexibility, governance becomes bureaucracy. The designer's role is increasingly to create the rules that balance the two. That means designing not only components, but decision frameworks.

Performance should inform the system

There's another problem with treating templates as finished products.

User behavior changes. Business priorities change. Content changes. Technology changes. Yet templates can quietly become permanent. A component was added three years ago because someone believed it was important, so it remains there indefinitely. A stronger system treats templates as hypotheses. We believe customer outcomes will improve engagement.
Test it.

We believe a persistent navigation element will improve discovery. Measure it. We believe a particular content hierarchy better supports decision-making. Validate it. Then feed what we learn back into the system. This creates something more useful than a design system. It creates a learning system. Patterns evolve based on evidence rather than organizational habit.

AI will make variability even more important

AI introduces another dimension.

Historically, personalization required teams to define dozens of audience segments and manually create experiences for them. AI potentially makes experiences far more contextual. The same underlying content could be summarized differently for an executive, practitioner, developer, or procurement leader. The information stays governed. Its presentation becomes dynamic. That creates a fascinating design challenge. What parts of the experience should never change? What parts can change based on intent? What information should AI be allowed to reorganize? Where must editorial control remain? What happens when there is no longer one canonical presentation of the content? These aren't component questions. They're systems questions.

Designing the rules behind the screens

The further I move into complex digital ecosystems, the less interesting perfect consistency becomes.

Consistency is the baseline. The harder challenge is creating enough structure to maintain coherence while allowing enough flexibility to remain useful. That means moving from: “How do we make every experience consistent?” to: “What must remain consistent, what should be allowed to vary, and what evidence determines the difference?”

That shift changes the role of design. Instead of producing a collection of standardized screens, we're designing the logic that determines how experiences behave.

The strongest systems won't eliminate variability.

They'll know how to handle it.

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